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Exercices mondes virtuels : anglais en terminale

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Exercices d'anglais terminale : Exercices mondes virtuels
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Ces exercices mondes virtuels vous font travailler le vocabulaire de la vie connectée, des jeux vidéo et de l’intelligence artificielle, avant de vous demander de prendre position comme dans un essai du bac.

Les exercices

Dix exercices mondes virtuels progressifs

Exercice 1 : Le vocabulaire du numérique

Associez chaque mot à sa traduction (a à h).

  1. a digital footprint
  2. to overshare
  3. cyberbullying
  4. identity theft
  5. screen time
  6. to be hooked on
  7. personal data
  8. an avatar

a. le cyberharcèlement – b. être accro à – c. une empreinte numérique – d. un avatar – e. trop publier – f. les données personnelles – g. le temps d’écran – h. l’usurpation d’identité

Exercice 2 : Vie connectée, vie exposée

Complétez avec : footprint, privacy, delete, settings, target, think twice.

  1. Every search you make adds to your digital ___.
  2. Check your privacy ___ on every new app.
  3. Advertisers use your data to ___ you with personalised ads.
  4. Once a photo is shared, it is very hard to ___ it.
  5. Many young people feel that their ___ is not respected online.
  6. You should always ___ before posting something personal.
Exercice 3 : Compréhension d’un dialogue

Liam: I finished my history essay in ten minutes last night. I just asked a chatbot to write it.

Priya: Seriously? Did you even read it?

Liam: Sort of. It sounded really clever.

Priya: Clever, maybe. But last week mine invented a quote from Churchill that he never said. If you hand that in, you’ll be in trouble.

Liam: So you never use it?

Priya: I do, but only to quiz me before a test or to explain things I didn’t get in class. Then I write everything myself. Otherwise, what’s the point of learning?

  1. How long did it take Liam to do his homework, and why?
  2. Did Liam check his essay carefully? Justify.
  3. What problem did Priya experience with the tool?
  4. What does Priya warn Liam about?
  5. Give two ways Priya uses the tool.
  6. Sum up Priya’s attitude in one sentence.
Exercice 4 : Jeux vidéo et soft power

Vrai ou faux ? Corrigez les phrases fausses.

  1. Joseph Nye defined soft power as the ability to attract rather than force.
  2. The Grand Theft Auto series is developed in Japan.
  3. Minecraft is the best-selling video game of all time.
  4. The video game industry is smaller than the film industry.
  5. Millions of players have attended concerts inside Fortnite.
  6. Serious games are only designed for entertainment.
Exercice 5 : Faux amis

Choisissez le mot correct.

  1. The app collects data about your (private life / privacy).
  2. The teacher (controlled / checked) our homework for plagiarism.
  3. (Actually / Currently), about half of teenagers play online every day.
  4. I thought the game was free, but (actually / currently) it is full of paid extras.
  5. Your data (is / are) stored on servers abroad.
  6. He spends hours playing (video games / videos games).
  7. Parents should (check / control) their children’s screen time settings.
  8. The government wants to (control / check) the power of big tech companies.
Exercice 6 : Formation des mots

Complétez avec un mot de la même famille que le mot entre parenthèses.

  1. Gaming ___ is now recognised as a health problem. (addict)
  2. Some apps are designed to be highly ___. (addict)
  3. A fast internet ___ is essential for online classes. (connect)
  4. She is a responsible digital ___. (citizenship)
  5. Online ___ can have tragic consequences for victims. (bully)
  6. Facial ___ technology raises serious concerns. (recognise)
  7. We need more ___ about how algorithms work. (transparent)
  8. Gamers are often very ___ players who solve problems quickly. (create)
Exercice 7 : Traduire vers l’anglais

Traduisez en anglais.

  1. Nos données personnelles sont vendues à des annonceurs.
  2. Il faut réfléchir à deux fois avant de publier une photo.
  3. Les jeux vidéo sont un outil de soft power.
  4. L’IA devrait être un outil, pas un substitut à la réflexion.
  5. En fait, beaucoup d’adolescents sont accros à leur téléphone.
  6. Les écoles devraient apprendre aux élèves à vérifier les informations.
Exercice 8 : Traduire vers le français

Traduisez en français.

  1. If you are not paying for the product, you are the product.
  2. Recruiters sometimes check candidates’ profiles before an interview.
  3. Virtual worlds bring people together but can also isolate them.
  4. The chatbot gave a wrong answer with total confidence.
  5. Loot boxes are close to gambling.
Exercice 9 : Corriger les erreurs

Chaque phrase contient une erreur. Corrigez-la.

  1. My datas are stored in the cloud.
  2. She is addicted of social media.
  3. He plays to video games every evening.
  4. Actually, the government studies a new law on screens.
  5. We should protect our intimacy online.
  6. Rather than ban AI, schools should teaching students to use it.
Exercice 10 : Production guidée

Sujet : Should artificial intelligence be welcome in the classroom? Rédigez un paragraphe de 150 à 180 mots.

  1. Introduisez le sujet par un fait ou une question.
  2. Donnez deux avantages, avec un exemple.
  3. Donnez deux risques.
  4. Proposez une règle d’usage concrète.
  5. Concluez avec une phrase nuancée.

Voir le corrigé : Citoyenneté et mondes virtuels, exercices d’anglais terminale